Terragen Mac – 景观产生器 v4.1.11

摘 要

Terragen是一款macOS平台的景观产生器,它提供了山、水、大气、云层、日光等几个要素,让你可以自由创造出非常拟真的自然景观。在每个要素中,你都可以进行细部的修改……

Terragen Mac – 景观产生器 <span style='color:#ff0000;'>v4.1.11</span>
所属分类:平面设计 平台:Mac Os | 系统:OS X 10.7及以上 大小:40.06MB | 语言:英文 | 授权:破解 最后更新:2017年08月10日

软件介绍

Terragen是知您网搜集到的Mac os x系统上一款自然景观制作软件,Terragen for Mac提供了山、水、大气、云层、日光等几个要素,让你可以自由创造出非常拟真的自然景观。Terragen Mac版不同于VUE,Terragen更轻量、更自由。
 
功能介绍
Landscape:这是构成景观最基本的元件,它从一片平地开始,先以随机的方式产生高山或峡谷,然後你可用画笔雕琢它的外形,调整参数修改高度、坡度,或者在地表上加些草木、青苔,直到你满意为止。
Water:有了山之後,就少不了水,例如你可以在高山上加个水池,或在山谷低洼处灌些水,就可以造出溪谷之类的景观。
Cloudscape:从这里可以随机产生云层,只要进一步修改云层密度、颜色等参数,便可创造出像是晴朗、阴霾等截然不同的效果。
Atmosphere:大气的调整可以让你加些薄雾,创造出景物朦胧的效果。
Lighting:不同的光源方向与强度,可以产生阴影,让景物看起来更具立体感。
 
除了编修的要素外,Terragen也提供了摄影机的功能,可让你从不同的视角观看景物,因此从同一个景物中还可以衍生出不统的景象。
 

DESCRIPTION

Terragen is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 3 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 3 you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.
 

WHAT’S NEW
Version 4.1.11:
GENERAL

  • Windows only: Installer creates an application called “Terragen 4” which is distinct from Terragen 3. You can have Terragen 3, Terragen 4, Terragen 4 Alpha and Terragen 4 Beta installed at the same time if you want.
  • Library files, Preferences, Custom Bindings settings and automatically-saved renders of Terragen 4 are stored separately from those of Terragen 3, Terragen 4 Beta or Terragen 4 Alpha.
  • Updated license text (company name and jurisdiction).
  • We have a new icon and a new splash screen.

 
FASTER RENDERING

  • Intel’s Embree ray tracing core is now used to accelerate ray tracing of imported objects and non-displaceable built-in objects (Card, Rock and Grass Clump), and populations thereof. This provides an incredible speed boost in many scenes. Please note that RAM requirements have increased to support Embree.
  • Fixed a bug that was hurting the speed of ray traced shadows, independent of Embree.
  • Optimised ray tracing for scenes with no populations and scenes with few populations compared to individual objects.

 
3D PREVIEW

  • Ray Traced Preview (RTP) mode. This can be toggled on or off with the new “RTP” button on the 3D Preview, or by using the ‘r’ key (can be customised) if the preview has keyboard focus.
  • If a render crop is enabled, the RTP renders without shading, atmosphere or lighting on pixels outside the crop region. This way you can do faster region-of-interest previews.
  • The non-RTP micropoly preview’s initial detail depends on the number of cores/threads if the HD button is pressed.
  • “Accelerate empty space” in clouds is ignored in previews because it greatly reduces interactivity (even though it helps full renders).
  • The “3 Button Mouse” preset has the same bindings as the “Universal” preset for orbiting in the 3D Preview. That is, either Alt+LMB or MMB.
  • ‘r’ is no longer the default for resetting previews. ‘r’ is the default key for toggling RTP.
  • Context menu in shader and object previews has a Reset Preview command because there is no longer a default shortcut.
  • The Alt-R keyboard shortcut has been removed from the “Reset” button on the 3D Preview to reduce confusion with RTP toggle key ‘r’.
  • Read more about the RTP here: http://www.planetside.co.uk/forums/index.php/topic,21730.0.html

 
OZONE

  • “Ozone factor” added to planet atmosphere. This controls the absorption strength of a simulated ozone layer in the atmosphere, which absorbs red and green light to produce bluer skies especially during sunrise and sunset. It bly affects views from high altitude too. The height profile of the ozone layer is hard-coded to simulate an average Earth atmosphere, but automatically scales in proportion to the “bluesky exp height” if it varies from the default of 8000. When bluesky exp height is at the default value of 8000 the ozone layer occurs between 12km and 63km, peaking in density at around 20km. Density also changes in proportion to bluesky density to produce realistic results in a variety of setups.
  • The default project has ozone factor at 0.5. Newly created planet atmospheres also set ozone factor to 0.5.

预览截图

Terragen Mac – 景观产生器 <span style='color:#ff0000;'>v4.1.11</span>的预览图

下载地址

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