人工智能战争2(AI War 2)Mac 太空战争策略类游戏 v2.800

摘 要

玩过策略游戏人工智能战争的朋友们注意了,你们翘首以盼的续作人工智能战争2(AI War 2)已经上线,该作相比较于前作,有了更为精致唯美的太空环境,玩家们需要努力征服整个银河系,尽可能地多占领到足够多的领土,这样才可以建立和巩固自己的基地,并且不断地提升己方的科技水平,同时也要学会适时地发动攻击来取得先机,最终攻占对手,总之丰富性玩法要素绝对会令大家玩得不亦乐乎!

人工智能战争2(AI War 2)Mac 太空战争策略类游戏
所属分类:大小1G-3G  策略游戏 系统:(需64位CPU) macOS 10.9或更高版本 大小:1.78GB | 语言:英文 | 授权:破解 最后更新:2021年05月04日

游戏介绍

《人工智能战争2(AI War 2)》 Mac破解版是知您网搜集到的Mac os系统上由Arcen Games. LLC制作发行的一款伟大的战略和RTS混合对抗类游戏。不人道的敌人已经征服了银河系,但是它们犯下了一个致命的错误,就是低估了您的能力!您必须尽可能多的窃取敌人的技术,占领足够的领土来巩固你的基地,发动攻击,但您需要注意的是,AI将会有自主学习的能力,您的每一场胜利的战争将会让它们更加针对于您的习惯来对付您,所以要谨慎选择目标。
 
人工智能战争2(AI War 2)for Mac破解版游戏背景
现代化和增压:
最初的AI战争已经过去十年了,游戏世界发生了很大的变化-您正在阅读的任何设备上的可用计算能力也得到了改变。我们竭尽全力来制造比以前更强大和更智能的敌人,并在许多情况下创建以120fps运行的数十万个单元的仿真。您可以在不增加CPU负担的情况下加快和降低仿真速度,并可以随意暂停。

界面会自动执行与95%的时间相同的工作,从而尊重您的时间。对于另外5%的用户,确实有一些高级功能,例如放置间谍Nanite,调整或禁用自动化规则,或根据需要重新设计舰队组成。
 
精简但更深入:
有时,当续集说它“精简”时,实际上可能意味着“沉迷”。实际上,在这里的某些区域确实要做出的微小选择更少:您不必决定如何洗碗;你有洗碗机。坦白说,这是一件好事,因为复杂而令人困惑的场景的空洞无处不在。

所有这些都是您做出有趣的战略决策的地方?这些位比以往任何时候都更艰巨,您不能再依赖旧的无聊习惯来摸索。您需要全神贯注地进行预期,计划,做梦...然后将所有这些抛在一边,然后当一切都转向侧面时,将其放在裤子的座位上弄清楚。

要记住的东西太多了(但是无论如何工具提示总是在那里),并且总是有一个陌生的元素。快速单击将无济于事。要赢得AI战争,您必须即兴创作,改编和运用智慧。
 
重点介绍如何?
许多可选派系,每个都有自己的目标和策略,创建了一个活泼的星系。
新的舰队系统为您提供的舰船比以前更多,并且使您比以往任何时候都可以自定义帝国。
大量的地图类型,以及许多子选项,使它们更加多样化。
与AI或外星人一起雇佣前哨人员,与之结盟的派系以及大量的目标来捕获或入侵。
AI的Warden,Hunter和Praetorian Guard子舰队在您和AI的交互方式上提出了新的挑战(有时是机遇)。
疯狂的可修改性,在易于访问的XML中提供了许多工具。
与原始版本相比有什么新功能?
更平易近人的游戏玩法,但其兔子洞比以往任何时候都深。
在瞬间的游戏玩法和选择方面,还有更多工作要做。更多发现,更多征服或被他人征服。
精炼的游戏机制,代表从第一款游戏的六次扩充中学到的一切(以及此后继三年的开发)。
修饰的脂肪:重复性的无聊任务已被自动化或简化,但是您可以根据需要添加比以往更多的选项来自定义内容。我们的目标绝不是浪费您的时间,而是总会遇到一系列有趣的挑战,让您立即寻求解决。
经过重新设计的用户界面,可在您需要时立即为您提供大量信息和功能。
在原始游戏的4.5小时包含分数中增加了1.5小时新音乐。
多线程实现现代性能,以及不会召唤老神的代码库(针对现代钻机从头开始重新编码)。
来自25个演员的1900多个口头对话。
 

DESCRIPTION

AI War 2 is a grand strategy/RTS hybrid against a galaxy that has already been conquered by rogue artificial intelligence. It's also "a sequel to [Arcen's] enormo-space RTS AI War, which we called 'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
The most devious and acclaimed artificial intelligence in strategy gaming returns... with a host of mutual enemies.
Face off against a more advanced version of the original AI, who once again has captured the entire galaxy leaving you only a tiny planet to yourself. Then strike out and find a way to cleverly outwit it nonetheless. All the new capturables, larger fleets, and hacking abilities are sure to help. (You're going to need it.)
 
Or immerse yourself in a far more complicated galactic struggle involving the nanocaust, macrophages, dyson spheres, and more. Other factions each have their own goals, rules, units, and entirely unique economies. Make the scenario complicated enough and it can become "World War XV is in progress, you're in a tiny farm in the middle of it, nobody likes you, but if you can just kill that one giant angry enemy leader this will all be over."
 
If that sounds over the top -- and frankly that bit is wearying to us to imagine even though some people seek it out -- then take a break and maybe hack the all-consuming computer virus to be your ally, and convince the star-sized alien hives to watch your back as you take on a suddenly-less-arrogant AI.
 
(If you're really feeling spiteful, take yourself out of the equation, turn on super fast forward, and watch them all fight like ants on a galactic scale.)
 
Modernized and supercharged.
It's been ten years since the original AI War launched, and the gaming world has changed a lot -- as has the available computing power on any device you're using to read this. We've pulled out all the stops to build foes more formidable and intelligent than before, and to create simulations of hundreds of thousands of units running at 120fps in a lot of cases. You can speed up and slow down the simulation without any extra load on your CPU, and pause at will.
 
The interface respects your time by automating things that you would do the same 95% of the time anyway. For that other 5% there are indeed advanced features such as placing spy nanites, tweaking or disabling the rules of automation, or redesigning your fleet compositions as much as you want.
 
Streamlined, yet deeper.
Sometimes when a sequel says it's "streamlined," it can really mean "dumbed down." And there are indeed fewer tiny choices to be made in some areas here: you don't have to decide how to wash each dish; you have a dishwasher. And it's a good thing you do, to be honest, because the rabbit hole of complex and confounding scenarios goes as deep as you want it to. 
 
All those bits where you make the interesting strategic decisions? Those bits are tougher than ever, and you can't fall back on old boring habits to muddle through. You need your attention free to anticipate, to plan, to dream... and then throw those all aside and figure it out by the seat of your pants when everything goes sideways.
 
There's too much to memorize (but tooltips are always right there, anyway), and there's always an unfamiliar element. Clicking fast won't help you. To win the AI War, you'll have to improvise, adapt, and use your wits.
 
As it should be.
 
How About Some Highlights?

  • Many optional factions, each with their own goals and strategies, create a living galaxy.
  • A new Fleets system gives you even more ships than before, and allows you to customize your empire more than ever.
  • A ton of map types, and with a lot of sub-options to make them even more varied.
  • Outguard to hire, factions to ally with, and oodles of targets to capture or hack --with the AI or aliens.
  • Warden, Hunter, and Praetorian Guard sub-fleets of the AI provide for new challenges (and sometimes opportunities) in how both you and the AI interact with each other.
  • Crazy moddability, with many levers available in easily-accessible XML.

 
What's New Compared To The Original?

  • More approachable gameplay, but with a rabbit hole that goes as deep as ever.
  • More to do, in terms of moment to moment gameplay and choices. More to find, more to conquer or be conquered-by.
  • Polished gameplay mechanics, representing everything learned from first game’s six expansions (plus three years of development on this sequel).
  • Trimmed fat: repetitive boring tasks have been automated or streamlined, but more options than ever have been added for you to customize things when you want to. Our goal is never to waste your time, but always have an array of interesting challenges for you to pursue at once.
  • Redesigned UI that gives you a ton of information and power right when you need it.
  • 1.5 hours of new music added to the 4.5 hour included score from the original game.
  • Multithreading for modern performance, and a codebase that will not summon an elder god (recoded from the ground up for modern rigs).
  • Over 1900 lines of spoken dialogue from more than 25 actors.

预览截图(Screenshots)

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"人工智能战争2(AI War 2)" Mac历史版本

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文件下载 系统:(需64位CPU) macOS 10.9或更高版本 大小:1.78GB | 语言:英文 | 授权:破解 经确认:支持Big Sur、M1芯片运行
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